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B8 2D sprite shader differences / other issues?

Discussion in '5.6 Beta' started by hippocoder, Feb 16, 2017.

  1. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
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    Well our custom shaders have gone tits up with b8. The built in sprite shader acts fine though, so I would like to know what changes in detail happened with this build if possible please. It's hard to tell what is intended or not.
     
  2. Matt-Roper

    Matt-Roper

    <Of The Graphics> Unity Technologies

    Joined:
    Oct 27, 2015
    Posts:
    106
    Hey,

    Nothing I can think of off the top of my head.
    Can I get an example shader please :)

    Cheers
     
  3. hippocoder

    hippocoder

    Digital Ape Moderator

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  4. Matt-Roper

    Matt-Roper

    <Of The Graphics> Unity Technologies

    Joined:
    Oct 27, 2015
    Posts:
    106
    I've tried this out on b8/b9 both on windows and mac and I'm not getting any issues...
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
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    That's odd, there's issues here. So perhaps it's not strictly related to that. I'll try and get a repro going. Thanks for checking this out. It's just weird since it works perfectly fine when I don't use it.
     
    Matt-Roper likes this.