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Bug b6 glitchy with nx addon

Discussion in '2020.2 Beta' started by laurentlavigne, Oct 13, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363
    project comes from 2020.1
    full of this, no idea what that is, looks like editor bugs as it happens when i open the player view.

    InvalidCastException: Specified cast is not valid.
    UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) (at <3f87d5057260449492001887e23ef996>:0)
    UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at <3f87d5057260449492001887e23ef996>:0)
    UnityEditor.EditorGUILayout+ScrollViewScope..ctor (UnityEngine.Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at <3f87d5057260449492001887e23ef996>:0)
    UnityEditor.SettingsWindow.DrawSettingsPanel () (at <3f87d5057260449492001887e23ef996>:0)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    Rethrow as ImmediateModeException
    UnityEngine.UIElements.UIR.RenderChain.Render () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.Panel.UpdateForRepaint () (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <17eda2bc62404501b9f55a9eba6f522e>:0)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <931b26b61f444e3485195721b0227b20>:0)