Hy guys! For more than two years we developed a in-house solution for all our export/import problems using blender and Unity, now it's mature enough and we think it can be very useful to you guys too. So check this out. What is it? B2U is a custom exporter for Blender (www.blender.org) and importer for Unity that provide a faster streamlined way to export your assets or full scenes from blender to Unity. What it's not? It's not a new FBX exporter/ importer. Actually it uses the blender fbx exporter and the unity fbx importer. It's just expand it with custom files that keep more information than the default process can. Also our exporter/importer process all data and corrections on the fly. How to use? Use B2U is very easy, just let us handle all the mess, click export and it's done. You can export a single asset, a full library or even a full scene with support to instantiated prefabs and static batch, just with 1 click. Who are you? Cogumelo Softworks (www.cogumelosoftworks.com) is a small Brazilian company incubated in the INT - ( National Institute of Technology ) and we develop interactive presentations for military, engineering and Scientific Visualization. Also for the last year we are one of the top sellers of BlenderMarket (www.blendermarket.com) with two commercial plugins for blender. MotionTool (Node based procedural animation tool ) and BakeTool ( Bake Helper to Blender Internal and Cycles render ). Hep to make the right tool for you! Now we want to listen to you. What features do you guys think are more important? What do you guys need for B2U to be adequate for your projects? We are full of ideas but your feedback now is more important to us. Bye!