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[b19] x-code, crashes and size issues

Discussion in 'Unity 5 Pre-order Beta' started by Vibs_appit, Jan 16, 2015.

  1. Vibs_appit

    Vibs_appit

    Joined:
    Feb 16, 2014
    Posts:
    53
    I updated my Unity to b19 yesterday thinking to give the new IL2CPP build a shot. Had a bunch of problems. In the end, I decided to stick with Mono2.x build for now. Can anybody second these?

    • The new build with il2cpp spewed about 2k warnings in x-code while building. Most of it was something like "GCC does not allow section attribute here" or similar.
    • It took me about 15 mins to make the build with IL2CPP for direct device deployment. Archiving takes more. Is this expected? (My machine is Mac mini with i5, 4gb 1600MHz.)
    • It built successfully, but was crashing as soon as I enter the gameplay scene from menu scene.
    • Also, the build size was same. Idk why it wasn't reduced as mentioned in release notes.
    Are there any other step one needs to take than the script backend selection in player settings in order to get the IL2CPP to work well?
     
    Last edited: Jan 16, 2015