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B15 - Webgl doesn't preserve calculated GI & audio problems

Discussion in 'Unity 5 Pre-order Beta' started by siliwangi, Nov 29, 2014.

  1. siliwangi

    siliwangi

    Joined:
    Sep 25, 2009
    Posts:
    303
    The calculated GI seems ignored in webgl


    The white mark should be black or whitish and this seems ignoring transparency ?.

    This is how it should looks like


    Audio will increase and decrease volume by itself on webgl with following error
     
  2. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    beta 15?
     
  3. siliwangi

    siliwangi

    Joined:
    Sep 25, 2009
    Posts:
    303
    Yes, it's already available in closed group, will available soon.
     
  4. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    already in the closed group, but didn't receive any notifications. weird.
     
    p87 likes this.
  5. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Someone has gone on holiday ;-)
     
    shkar-noori likes this.
  6. siliwangi

    siliwangi

    Joined:
    Sep 25, 2009
    Posts:
    303
    Filled bug report anyway, reported as #652345
     
  7. siliwangi

    siliwangi

    Joined:
    Sep 25, 2009
    Posts:
    303
    The lightmap issue and sound automatically increasing and decreasing volume by itself still exist on b16
     
    Last edited: Dec 4, 2014
  8. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,664
    I fixed the audio issues this week, the fix should be in b17.
     
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