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Avoiding the unnatural looking movement of navmesh links

Discussion in 'Navigation' started by Arcana96, Aug 14, 2016.

  1. Arcana96

    Arcana96

    Joined:
    Jun 28, 2015
    Posts:
    28
    Hello, I'm currently building a point and click RPG game using Unity's NavMesh system and I've had trouble trying to make the unnatural movement of navmesh link traversal. More in depth I'm allowing the agent to "jump" over a small obstacle.

    I play a jumping animation when the agent arrives at the navmesh link but the agent just speeds up and looks as though the player is moving through the wall.

    How would I go about fixing this?
     
    JadsonAlmeida likes this.
  2. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    https://www.assetstore.unity3d.com/en/#!/content/9896

    https://www.assetstore.unity3d.com/en/#!/content/5328

    Im not sure what you need exactly but check out these unity demos, it may help with what your doing. First is some tricks for mecanim like jumping over obstacles and the second has some examples of mecanim with navmesh iintegration.

    Also there is a great video on youtube that has some great detail explanation of an advanved system of jump with navmesh links. From a published game. Ill post a link if i can find it. Think it was from gdc.
     
    Last edited: Aug 15, 2016
    JadsonAlmeida and laurentlavigne like this.
  3. Arcana96

    Arcana96

    Joined:
    Jun 28, 2015
    Posts:
    28
    Thanks very much for the reply I've been moving so sorry about the late reply but I'll definitely check these out, cheers!
     
    JBR-games and JadsonAlmeida like this.