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Avoiding Enlighten...

Discussion in 'Global Illumination' started by StevieWonder, Oct 21, 2015.

  1. StevieWonder

    StevieWonder

    Joined:
    Jul 1, 2015
    Posts:
    8
    Has anyone figured out a decent way to avoid enlighten yet or how to plug beast back in to unity 5?
     
    bluescrn likes this.
  2. TwiiK

    TwiiK

    Joined:
    Oct 23, 2007
    Posts:
    1,729
    What do you mean by avoid it? Isn't that just not to use it? I don't use GI, baked or realtime, for nearly all my projects so I guess I'm avoiding enlighten and seeing as it just requires me to uncheck the checkboxes in the lightmapping tab I consider the method pretty decent as well.

    But if you want lightmapping, but not Enlighten, doing your lightmapping in 3ds max, Blender or similar is still available to you just like it's always been.
     
  3. bluescrn

    bluescrn

    Joined:
    Feb 25, 2013
    Posts:
    628
    But if you do that, you can't do *any* scene editing in Unity.

    And you need a way to get the lighting data into Unity for dynamic objects. Then again, you've pretty much got to build your own light probe system if you're going to use baked lighting in Unity 5, as the built-in system still doesn't work.

    It's hard to believe that support for 4.6 is ending in just a couple of months, when it's clear that the new Englighten-based system is still not a viable replacement for those making heavy use of Beast.

    I wonder if there's a way of using 4.6 as a level editor and lightmap/lightprobe baking tool, and writing some sort of exporter to get a baked scene out of 4.6 and into 5.0 complete with lighting.
     
    Last edited: Oct 25, 2015
  4. mgc90403

    mgc90403

    Joined:
    Dec 24, 2013
    Posts:
    20
    There seem to be (very) narrow conditions where enlighten is amazing, but I'm finding it buggy as hell, stunningly poorly documented, and an odd mix of "it should just work out of the box" versus "the right controls aren't exposed or explained cuz they wanted to keep it simple." I've filed several bug reports just this weekend, most notably that Final Gather or AO cause indirect lighting to be corrupted at render time - this becomes particularly awful when trying to rasterize for LOD's.

    Here's a for instance...
    https://fogbugz.unity3d.com/default.asp?739241_cg2i2fu88erfkm0b

    Beast was incredibly simple by comparison. Nice look, largely out of the box. On the other hand, when enlighten works, it's just jaw-droppingly good. Hopefully I'll get to a place where I can actually use it in production, but right now it clearly still needs piles of work.