Hi everyone, I want to achieve that BoxColliders don't overlap at any given time. Is this possible at all? I am setting the new position using rigidBody.MovePosition() on a kinematic BoxCollider. The counterpart is a static BoxCollider without RigidBody (wall). The following graphic illustrates the problem. Cheers
Kinematic + MovePosition doesn't react to collisions so you may move the rigidbody to any position. In order to prevent it to inter-penetrate other objects, you may first detect the overlap and then use ComputePenetration to find a non-overlapping position. Check out: Physics.OverlapBox Physics.ComputePenetration Rigidbody.SweepTest (and its "All" variant)