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Avoid load LobbyScene using NetworkLobbyManager

Discussion in 'Multiplayer' started by bittarello, Feb 26, 2016.

  1. bittarello

    bittarello

    Joined:
    Aug 8, 2013
    Posts:
    8
    Hello everyone,

    I'm using the NetworkLobbyManager to create a lobby to my game. It is working and I could create game rooms using it. To reach the lobby scene, the user must pass through 2 screens. The problem is that I want to avoid the load scene that happens after host player quits. I want that the others player to go back to the preview screen. Just that!

    I test with Network Game Lobby example. I put a cube with a rigidbody to be sure that its scene reload too.

    Anyone knows how can I prevent that?

    Bruno Bittarello
     
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