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Aviel: The Reclamation

Discussion in 'Works In Progress - Archive' started by JohnnyA, May 11, 2012.

  1. JohnnyA

    JohnnyA

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    $avielLogo_withShadow-1.png

    Latest Updates:

    Dark Elf City Mock-up

    Added a mock up of a dark elf city, see below.

    $DarkElves.png

    Units Mock-Up

    Added a mock up of a Human vs Human Battle (Units are not final art):

    $BattleScene.png

    UI Development

    An updated building select UI.


    $UINew.jpg

    - - - -



    Hi all,

    just thought I was post a first look at Aviel.

    Aviel is a freemium builder style game in the vein of DragonVale.

    However it adds a significant extra. You can build units and research spells in a similar way to Master of Magic. Then take these units and battle against AI or human opponents in a turn based strategy battle game.

    Although I expect to create at least three races before launch, the plan is to get a fully functional prototype up and running with the first race (Human).
     
    Last edited: May 19, 2013
  2. Torsh

    Torsh

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    Looks great!
     
  3. aixaix

    aixaix

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    So its like "Age of Empires" or other similar games?
    Looks good tho!
     
  4. JohnnyA

    JohnnyA

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    The turn based battle section is similar, however you don't attack each others bases. Your base is yours and cannot be destroyed/etc. The building style is also very different, like Dravonvale/Farmville its a build 'n' wait style (for example a high powered building may take 4,8 or even 24 hours to build). Ideally the battle section will give you something to keep you entertained while your more powerful buildings are built.
     
  5. SterDee

    SterDee

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    i like the look of the graphics. Are they 3D renders or done in a vector program???
     
  6. JohnnyA

    JohnnyA

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    3D Renders. Actually at higher resolution than this, but they look nicer on the computer screen shrunk down :)

    $Smithy.png
     
  7. khan-amil

    khan-amil

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    Looks nice. I just think you need a better blending of the assets with your grass, for now they seem to be "put" on the ground.

    Good luck !
     
  8. JohnnyA

    JohnnyA

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    Got any ideas? I'm definitely not going to get in to shadows (as buildings will need to shadow other buildings, etc). Will a better colour match between grass and dirt be enough? Maybe a longer fade out?
     
  9. spcgmua

    spcgmua

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    Hey where is the logo preview? I am working on a design I can make a lot of them to get a idea of what you like and do not like and if you do not like them I can sell them to people.
     
  10. khan-amil

    khan-amil

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    Well, I'm not sure what could be the best way...

    Your meshes and the gras don't seem to share the same "style", the grass could have more details perhaps. Or maybe instead of mud you could have a more complex fade between mud and grass, with little patches of grass around the buildings.

    You can try first to mess with the colors of mud and grass as you said, you'll see quickly if this is enough, if not, you'll have to go with a more complex solution :)
     
  11. JohnnyA

    JohnnyA

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    Thanks for suggestions, I will relay to the artist and hopefully come up with something good!
     
  12. JamesLeeNZ

    JamesLeeNZ

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    Generating dirt paths between the buildings would definitely improve on this.
     
  13. JohnnyA

    JohnnyA

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    Latest News

    • The logo competition was quite successful, you can see the results at the top of the first post. It's made to go against a darker background, so looks even better against that. Thanks Jephz and Gamera!
    • The art for the units is coming in. I've posted a preview (again in the first post).
    • Hopefully PhRONIX will be sent to Apple this week. After that a commercial project to finish. Then I can get in to some serious coding for Aviel. With any luck some gameplay videos of the building section should be out in a few weeks.
     
  14. JohnnyA

    JohnnyA

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    Players will be able to draw paths however they want. They will be extremely cheap (effectively unlimited for anyone but a complete begginer) as they are cosmetic only.
     
  15. Priske415

    Priske415

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    The animation at the top needs a lot of work, look how slow the thrust forward is. that wouldn't do a whole lot of damage at all. Also the walk could use a lot more movement in the knee when the foot goes back. Lastly make sure your keeping the head targeted, when a person moves there eyes generally stay locked and steady.
     
  16. JohnnyA

    JohnnyA

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    Thanks for the comments.

    Some thoughts:

    It's just me manually clicking through the frames, not the actual speed.

    This will be turned based battle more like Battle Chess than Warcraft III. I actually want the animation to look a little bit stilted, the original plan was for 2/3 attack frames, and I will likely drop a few frames from the existing attack to give it more of the feel I want.

    For a style sample check out video of Master of Magic (battles at 1:30, 3:00 and 4:30): http://www.youtube.com/watch?v=dPnUd2kBcEo. This will be much higher resolution, and a little smoother, but I really want the battles to be reminiscent of that game.

    That said I will pass on comments regarding the knee and head to the animator.

    EDIT: For clarity.
     
    Last edited: May 27, 2012
  17. Prion Games

    Prion Games

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    Looking good.
     
  18. JohnnyA

    JohnnyA

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    Too much other stuff on at the moment, so haven't done much on this, a little design, no coding. However art is ongoing, here's the mock up with a little of the UI added:

    $AzielMockUp.png
     
  19. JohnnyA

    JohnnyA

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    Sneak peak of the dark elf buildings added.
     
  20. Majestic24

    Majestic24

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    Very nice! The screenshot looks nice and profressional

    The animation is good. Reminds of Age of Empires also which is a good thing

    The GUI looks awesome also
     
  21. JohnnyA

    JohnnyA

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    Finally started building some UI. Still a looong way to go.

    $Aviel-Forum.png
     
  22. Pelajesh

    Pelajesh

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    Looks really nice! If the gameplay will match the art then you will have a beast of a game :p
     
  23. JohnnyA

    JohnnyA

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    I'm hoping the gameplay will kick the arts arse (sorry artists ;) )!

    But there is a long long way to go. I'm hoping buildings will be done this week, then on to recruiting units, training units, learning spells and casting spells. That's just for the Building mode then I have to build the Battle mode. Not to mention campaigns, tutorials, servers, etc.

    *sigh*
     
  24. JohnnyA

    JohnnyA

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    Mock up of a dark elf city:

    $DarkElves.png
     
  25. Music-Vortex

    Music-Vortex

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    Looks great!
    I look forward to seeing more updates :)
     
  26. rextr09

    rextr09

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    The details on the buildings are amazing. But the environment should be more crowded. Heroes 3 maps can give some more inspiration :) . Good luck
     
  27. Mihai93

    Mihai93

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    I love logo!!
     
  28. JohnnyA

    JohnnyA

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    @retrx09 its a building game so you can put as many different buildings on the map as you want :)

    There's approximately 15 different buildings per race.

    On top of that of course is the Army and Battle section which I haven't got to yet. More details of that to come, but heres a look at the building types, what units they allow/build, and some of their other abilities:

    $Units-Human.png
     
  29. JohnnyA

    JohnnyA

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    Long time since I touched this, but starting to get back on track...

    A new mock-up (units are not final art):

    $BattleScene.jpg

    Updated building select UI (in-game):

    $UINew.jpg
     
    Last edited: May 19, 2013