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Avatar Weighted Blend

Discussion in 'Animation' started by LightStriker, Mar 13, 2018.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    So... Is there ANY ways to do a per-bone weighted blend of two animations?

    Currently, using an Avatar Mask is just a on/off thing, which is rarely something you would want with limbs.

    Our current case is when you hold a light/heavy weapon. The lighter the weapon, the less "weight" is propagated along the arm, but it's not a fixed value for all bones.

    For a light weapon, you would want a 60-70% on the hand, and near 90 for the elbow.
    For a heavy weapon, you would want near 0 for the hand, and go 20 for the elbow.
     
  2. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    Well... once again, we did our own thing to solve it.