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Avatar Mask is doesn't ignore unchecked transform

Discussion in 'Animation' started by Alde-Baran, Jun 5, 2020.

  1. Alde-Baran

    Alde-Baran

    Joined:
    Nov 15, 2019
    Posts:
    35
    Hi i have third person game project. I use avatar mask to split upper and lower body animation.
    And i uncheck the bone called "aimer" in 2 avatar mask, because i want to use it for aim.
    But in animation still using the "aimer" bone and i can't change it's rotation.

    Upper body avatar mask:
    why2.PNG
    Lower body avatar mask:
    why1.PNG

    Why the animator playing kerframes about "aimer" bone?
    I tried to remove ker frames about "aimer" rotation in animations, but it's still playing.