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Avatar mask for facial don't work

Discussion in 'Animation' started by unity_D15AAD58EA4E1F68082F, May 5, 2022.

  1. unity_D15AAD58EA4E1F68082F

    unity_D15AAD58EA4E1F68082F

    Joined:
    Apr 28, 2022
    Posts:
    1
    Hello! I have a problem with the facial avatar mask in humanoid rigging. When I apply the mask in the animation layer of the animator this needs to be overriden and the joint of the Head moved, while changing my animation for the head. ( I mean, the facial animation override also the animation of the head and i don't want it because I want to get the animation of the pose on the head and the character can rotate the head in the right direction and don't go to (0,0,0) with the override of the facial animation)

    Is there any chance of overriding the pose animation with only facial joints withouth affecting the head face bone?
    upload_2022-5-5_10-2-20.png
    This is my configuration for the mask, If I switch off the head, the jaw bone doesn't affect the animation. Please help me.
     
    FellowPlayer123 likes this.
  2. FellowPlayer123

    FellowPlayer123

    Joined:
    Dec 23, 2016
    Posts:
    114
    Did u manage to fix it? Does it play correctly in the animation preview in FBX file?
     
  3. Object-Null

    Object-Null

    Joined:
    Feb 13, 2014
    Posts:
    72
    i still have the same issue so many years later. did you manage to fix it?