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Avatar graphics

Discussion in 'General Graphics' started by dbzgod2rhyme, Mar 29, 2021.

  1. dbzgod2rhyme

    dbzgod2rhyme

    Joined:
    Mar 29, 2021
    Posts:
    1
    Hi guys, I really want your help in here please. I'm new to unity
    How do I import the same quality of graphics on to my avatar that is a fbx file made in cinema 4 D?
    Because when I import the file in to unity the texture and grapichs look very blurry and not even close to cinema 4 d
    Thanks
     
  2. Omniglitch

    Omniglitch

    Joined:
    May 29, 2017
    Posts:
    37
    I'm not too familiar with Cinema 4D, but based on what I'm reading on their web site, it will export the model (the fbx file) and a collection of texture files for the material. Unless their exporter has a Unity-specific export option, I doubt the texture files will match the color channel arrangements that the shaders in Unity require. It could be that only the albedo texture came over to the material created in Unity, which would make it look blurry or bland if it's missing the normal map, height map, etc. See this post https://forum.unity.com/threads/guide-for-using-third-party-textures.1076687/ for more information on altering the textures to make them work with Unity's shaders.

    Let us know all the details about what files exported out of Cinema 4D, and maybe we can figure out how to get them into Unity correctly. Otherwise I can only guess as to what happened.