Search Unity

Automating the editor to create assetbundles from a webserver?

Discussion in 'Editor & General Support' started by Airmouse, Jan 12, 2019.

  1. Airmouse

    Airmouse

    Joined:
    Jan 12, 2019
    Posts:
    107
    I hope everyone is well.

    I have been successful at creating some editor automation scripts that allow me to automatically create custom asset bundles based on text file parameters and/or 3d models.

    My next step would be to connect this functionality to a webserver, create some webforms to allow users to upload content and have the server convert the uploaded content to assetbundle for them to download.

    I would have an editor running 24/7 which looks for files to be placed in an upload folder.
    When files exist, the editor would convert them and place the asset bundles in a user-downloads folder.

    None of the editor code would ever be visible to the end user, nor would they interact with the editor directly in any way.

    My question:
    would doing this be allowed within Unity's terms?
     
    Last edited: Jan 12, 2019