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Question Automatically switched to gpu when light baking

Discussion in 'General Graphics' started by Bagazi, Sep 2, 2023.

  1. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
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    609
    When I was baking scenes in Unity, I initially chose the GPU backend, but during the baking process, it automatically switched to GPU bake. What could be the reason behind this?
     
  2. c0d3_m0nk3y

    c0d3_m0nk3y

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    Bagazi likes this.
  3. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
    Posts:
    609
    When using the Universal Render Pipeline (URP) in Unity, many settings are often found in URP configuration files rather than in the Unity Editor's Light settings.

    Or, in other words, is there any difference in the process of lighting and baking when using the URP pipeline compared to the traditional Built-in pipeline?
     
  4. AcidArrow

    AcidArrow

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    …What is the issue you’re having?
     
  5. Bagazi

    Bagazi

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    Apr 18, 2018
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    upload_2023-9-2_20-12-10.png


    upload_2023-9-2_20-12-44.png


    I'm not sure if there is any connection or distinction between the settings in URP and the light settings in the Unity editor. Are there any overlapping aspects, or are they entirely separate from each other?
     
  6. AcidArrow

    AcidArrow

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    Lighting tab is for lightmapping, URP has settings for realtime lights the same way built in has settings for cascades and shadowmap size in quality and on the lights themselves.
     
    Bagazi likes this.