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Feature Request Automatically disable soft particles if there is no depth texture

Discussion in 'Universal Render Pipeline' started by RogueStargun, Jun 5, 2023.

  1. RogueStargun

    RogueStargun

    Joined:
    Aug 5, 2018
    Posts:
    296
    I have an Oculus Quest game and some explosion assets I acquired from Unity.

    One thing I noticed is that for performance optimization, disabling the depth texture was necessary to reach 72 fps, but I spent more than 2 hours debugging a particular issue. When you have a particle material that has soft particles enabled, it has a small warning asking you to disable it. This means a user has to go and manually disable soft particles. If you don't do this, the animation simply disappears at my lower URP graphics setting, leaving me to scratching my head wondering why my explosions completely vanished.

    If I have high quality graphics quality settings, and switched off all the soft particles, now I have no more soft particles in my higher quality settings!

    Honestly this setting should be on the URP asset and not on every particle material!
     
    Last edited: Jun 5, 2023