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Automatically convert spritesheets to animator / animations ?

Discussion in 'Animation' started by Hishicorne, Aug 12, 2017.

  1. Hishicorne

    Hishicorne

    Joined:
    Jun 25, 2017
    Posts:
    29
    Hello,

    I have a question about the animation system in unity. I would like to import multiple spritesheets, that will automatically be converted in animator / animations. Every sprithesheets' animator should be like this :

    bool Walking
    [Anim Ilde] <- If Walking == true / false -> [Anim Walking]
    And no exit time

    The thing is that I currently have 50+ spritesheets, and it will grow soooo quickly... I don't feel like making an animation system for every sprithesset by hand, it would take me too much time...

    So I wondered if there was any system / or maybe a plugin ? that will allow me to do that ?

    Thank for the help by advance !
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    To my knowledge - this automatic system has to be designed by the developer - does not exist as a tool/plug-in.
    Their are too many variables that would cause this tool not to be useful except for specific cases, all characters for this specific game.
     
  3. Hishicorne

    Hishicorne

    Joined:
    Jun 25, 2017
    Posts:
    29
    Ew, i'll have to import them and make the animation by hand then. Thank anyway !