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Automatic Builds not using latest Colloborate Changes

Discussion in 'Unity Build Automation' started by AdamBourke, Sep 16, 2017.

  1. AdamBourke

    AdamBourke

    Joined:
    Apr 26, 2013
    Posts:
    13
    For around a month now, I've noticed that automatic builds are not identifying recent changes to the project - the change list doesn't have a link to it (as it says "no changes"), and the resulting build is the build that the PREVIOUS auto build should have made.

    It's weird, because they are triggered by the changes, but don't actually take notice of them?

    This doesn't happen with manual builds - which work fine...

    Has anyone else encountered / solved this problem?

    Thanks,
    Adam
     
  2. rachelgarza

    rachelgarza

    Unity Technologies

    Joined:
    Jun 6, 2017
    Posts:
    29
    Hello Adam!

    Unfortunately this is a known issue that we're investigating a fix for right now. I'll report back once this is resolved. In the meantime, like you mentioned, the workaround is to manually start those builds through the dashboard.

    Sorry for the inconvenience!
     
    Last edited: Sep 18, 2017