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Automatic batching

Discussion in 'Editor & General Support' started by pixelthis, Aug 5, 2010.

  1. pixelthis

    pixelthis

    Joined:
    Nov 5, 2008
    Posts:
    120
    Has Unity iPhone's 'automatic batching' feature made it in to standard unity yet?

    My game has very simple graphical requirements as it is basically a board game with 25 physical tiles. Each tile is a simple mesh, and all tiles share the same texture atlas.

    However, my scene currently has over 75 draw calls.

    The tiles need to move independently, so I am not sure if I can use the combineChildren script?

    I know 75 calls doesn't seem like much, but this game will be targeting some pretty low-end systems (as well as iPhone and iPad), and I think I could easily get it to under 10.

    Since the tiles all share the same material, but still need to move independently, what is the best way to 'combine' these and reduce draw calls?
     
  2. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Dynamic batching works in Unity 3 for all platforms.
     
  3. pixelthis

    pixelthis

    Joined:
    Nov 5, 2008
    Posts:
    120