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Automated builds failing due to asset importer crashing

Discussion in 'Editor & General Support' started by TaminoTeam6, Jan 4, 2019.

  1. TaminoTeam6

    TaminoTeam6

    Joined:
    Nov 14, 2018
    Posts:
    4
    Hello,

    I'm experiencing a problem that my automated builds which I'm creating via the -batchmode command are never finishing because they randomly get stuck on an asset material.
    If I open Unity afterwards I get the following message in the console:

    "A default asset was created for 'Assets/Cars/UniversalParts/Turbos/M_Turbo_TBN_03.mat' because the asset importer crashed on it last time. You can select the asset and use the 'Assets -> Reimport' menu command to try importing it again, or you can replace the asset and it will auto import again."

    (Please note that it's not only this specific asset mentioned in the message that always causes the problem. It also happens with other assets. However, it is always is a material asset.)

    After manually reimporting the asset in editor, the automated builds might work for a time, but sooner or later, the same problem occurs again.
    Also this issue never seems to occur when opening the editor normally, but only in batchmode.

    I would appreciate any help on this matter.

    Kind regards,

    Tamino

    Unity version used: 2018.3.0f2
    Materials using: "HDRenderPipeline/Lit" shader
     
    drewhong likes this.