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Auto Key Animation 3ds Max Will Not Import into Unity

Discussion in 'Animation' started by adamlbeck, Jun 9, 2021.

  1. adamlbeck

    adamlbeck

    Joined:
    Jun 9, 2021
    Posts:
    1
    Unity version: 2020.3.11f1 Personal
    3ds Max version: 3ds Max 2022 (2022.0.1)

    My Auto-Key animation is not being recognized in Unity. When I import the asset it shows no animation. Below are the actions I took to animate the box to ensure it would work, prior to attempting to animate other objects using Auto-Key.

    1. I created the box, selected to make it an editable poly, then selected "Auto Key".
    2. I moved the timeline to frame 30, selected the top face of the box and moved it to one side.
    3. I then moved frame scroll bar to position 60 and moved the top face of the box to the opposite side.
    4. Lastly, I moved the scroll to position 90, held shift and moved frame 0 to position 90 in order to copy it.
    5. Once I was done I clicked "Auto Key" once more to turn it off. Clicked on "Export Selected" and ensured that it was an FBX file type, saved as "Dancing_Box". I also ensured that the options for export were selected. Those options were:

    Smoothing Groups
    Convert Deforming Dummies to Bones
    Preserve edge Orientation
    Animation
    Bake Animation (with correct start, end and step)
    Resample All
    Deformations
    Embed Media (tried it enabled and disabled)

    FBX File Format: Tried both Binary and ASCII with all versions of FBX

    What am I missing?