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Auto Key Animation 3ds Max Will Not Import into Unity

Discussion in 'Animation' started by adamlbeck, Jun 9, 2021.

  1. adamlbeck


    Jun 9, 2021
    Unity version: 2020.3.11f1 Personal
    3ds Max version: 3ds Max 2022 (2022.0.1)

    My Auto-Key animation is not being recognized in Unity. When I import the asset it shows no animation. Below are the actions I took to animate the box to ensure it would work, prior to attempting to animate other objects using Auto-Key.

    1. I created the box, selected to make it an editable poly, then selected "Auto Key".
    2. I moved the timeline to frame 30, selected the top face of the box and moved it to one side.
    3. I then moved frame scroll bar to position 60 and moved the top face of the box to the opposite side.
    4. Lastly, I moved the scroll to position 90, held shift and moved frame 0 to position 90 in order to copy it.
    5. Once I was done I clicked "Auto Key" once more to turn it off. Clicked on "Export Selected" and ensured that it was an FBX file type, saved as "Dancing_Box". I also ensured that the options for export were selected. Those options were:

    Smoothing Groups
    Convert Deforming Dummies to Bones
    Preserve edge Orientation
    Bake Animation (with correct start, end and step)
    Resample All
    Embed Media (tried it enabled and disabled)

    FBX File Format: Tried both Binary and ASCII with all versions of FBX

    What am I missing?