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Aurora Engine - FPS Engine for PC, Consoles and Mobile Games | Multiplayer Support!

Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Apr 1, 2020.

  1. TamerlanShakirov

    TamerlanShakirov

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    Hi! Yes, we are actively expanding all asset modules!
     
  2. Willbkool_FPCS

    Willbkool_FPCS

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    Jun 13, 2018
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    169
    Hi, I recently bought the multiplayer version and can't get it to work correctly. I add the character control prefab to my project, but when I press PLAY, the screen says, "Display 1 No cameras rendering." And it gives me this error,

    "NullReferenceException: Object reference not set to an instance of an object
    AuroraFPSRuntime.SystemModules.ControllerSystems.PlayerCharacterController.Awake () (at Assets/Aurora FPS Engine/Base Content/Core/Runtime/Derived Modules/System Modules Implementation/Controller Systems/Player Character Controller/Classes/PlayerCharacterController.cs:40)"

    Does anyone have any ideas about what's happening?

    /Edit/ They helped me on Discord, had to add a Network manager.

    .
     
    Last edited: Mar 13, 2022
  3. lod3

    lod3

    Joined:
    Mar 21, 2012
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    661
    @TamerlanShakirov

    Character turning sensitivity is slower when vsync is disabled. Is it possible to ensure the sensitivity is the same regardless how vsync is toggled by the user?
     
    Last edited: Jul 23, 2022
  4. TamerlanShakirov

    TamerlanShakirov

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    We will definitely check it out
     
    lod3 likes this.
  5. Tegleg

    Tegleg

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    Jun 10, 2013
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    79
    just got this for the mobile integration. however it does not work.
    i get this error
    Code (CSharp):
    1. .Fire point reference is required!
    2. Attach reference of fire point to [FP] Handgun(Clone)(gameobject) -> WeaponRayShootingSystem (component) -> Fire Point(field).
    if i add the muzzle to Fire Point in the weapon prefab the error goes away but no weapons show in game and i cannot shoot.

    edit:
    after much messing i did get it to work.
    to my dismay there is no visual representation of weapons or the character on the mobile template. phones may have progressed much more than you have anticipated and do indeed have the processing power to show feet and a gun as well as reasonable muzzle flash/impact effects.
    terrible disappointment.

    it would have been more helpful to just include the mobile input UI on the normal template.
     
    Last edited: Aug 16, 2022
  6. TamerlanShakirov

    TamerlanShakirov

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    775
  7. TamerlanShakirov

    TamerlanShakirov

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    775
  8. TamerlanShakirov

    TamerlanShakirov

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    Release new version 2.5.0!

    Release notes:

    Added:
    • Input listener global interface.
    • Update order and kinematic mode for Entity Camera.
    • Virutal method to calculate speed and direction parameters of remote body animator.
    • Audio Mixer Snapshot.
    • Snapshot switcher.

    Updated:
    • Open register/remove input methords.
    • Removed tap interaction from Loot Ammo input.
    • Moved execution order to Update of Grab Joint.
    • Removed obsolete properties from CharacterHealth class.

    Fixed:
    • Shoot origin and direction calculation.
    • Controller grounded calculation.
    • Health pitch mixer effect.
    • PawnCamera implmentation.
     
  9. SM2013

    SM2013

    Joined:
    Oct 16, 2013
    Posts:
    22
    Just installed and get the following errors-

    Assets\Aurora FPS Engine\Base Content\Core\Runtime\UI Modules\UI Elements\Editable\Control Button Rebinder\Classes\ControlButtonRebinder.cs(170,16): error CS0246: The type or namespace name 'ControlButtonsCollisionsHandler' could not be found (are you missing a using directive or an assembly reference?)

    Assets\Aurora FPS Engine\Base Content\Core\Runtime\UI Modules\UI Elements\Editable\Control Button Rebinder\Classes\ControlButtonRebinder.cs(175,43): error CS0246: The type or namespace name 'ControlButtonsCollisionsHandler' could not be found (are you missing a using directive or an assembly reference?)

    Assets\Aurora FPS Engine\Base Content\Core\Runtime\UI Modules\UI Elements\Editable\Control Button Rebinder\Classes\ControlButtonRebinder.cs(47,17): error CS0246: The type or namespace name 'ControlButtonsCollisionsHandler' could not be found (are you missing a using directive or an assembly reference?)

    Same error for ver 2019 / 2021.3 LTS and 2022.1

    Also... no editor dropdown for Aurora

    Any ideas for a fix?
     
  10. TamerlanShakirov

    TamerlanShakirov

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    Hello, we already know about the error and have sent an update, it should appear within 48 hours.
     
    SM2013 and Willbkool_FPCS like this.
  11. SM2013

    SM2013

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    Thanks for the fast response! Looking forward to the update so I can try this out!
     
  12. TamerlanShakirov

    TamerlanShakirov

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    Released new update version 2.5.2!
    Updated
    • Control buttons setttings processors paths.
    • Clean up package manifest.
    Fixed
    • Integration paths.
     
  13. EvilGremlin

    EvilGremlin

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    Aug 12, 2016
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    The description for the parkour add on seems to be identical to the fps description. What exactly is in the parkour system?
     
  14. TamerlanShakirov

    TamerlanShakirov

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    Parkour System it's a ready-made solution of parkour mechanics for Aurora FPS Engine, mechanics similar to Mirror's edge. Play the demo.
     
    EvilGremlin likes this.
  15. TamerlanShakirov

    TamerlanShakirov

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    Released new update for Mirror Network addon, version 1.0.5!
    Improved system performance and stability.
     
  16. grionseengel

    grionseengel

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    Sep 2, 2017
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    32
    Hello,
    I have a question about the save system. How does it work? I have played the demo level and recorded a few weapons. Now I went back to the main menu and wanted to continue the level. However, the game level has not been saved.
    Can you help me? What am I doing wrong?

    Greetings, andreas
     
  17. TamerlanShakirov

    TamerlanShakirov

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    May be you need to save game before going to the menu scene?
     
  18. grionseengel

    grionseengel

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    Hello,

    thank you very much for the info. That was probably my mistake. Is intended for the engine to create a Save/Load extension. Is there possibly an update for this?
     
  19. EvilGremlin

    EvilGremlin

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    Aug 12, 2016
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    231
    Using 2020.3.34f1 I am getting the following errors.

    Assertion failed on expression: 'graphicsFormat != kFormatNone'
    UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull ()

    RenderTexture.Create failed: format unsupported - None (0).

    Failed to create RenderTexture with None (0) format. The platform doesn't support that format, and it doesn't have a compatible format.

    The machine gun site doesn't work. Also some gfx when bullets hit a wall with certain guns isn't displaying. Post processing Version 3.2.2 - April 14, 2022 is installed.
     
    Last edited: Dec 29, 2022
  20. Gunasekhar

    Gunasekhar

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    Jul 20, 2013
    Posts:
    3
    Hello guys,

    I would like to know if there is an easy way we can enable auto reload without having to press the button R.
    Or if I need to change the scripts. Which one should I look into?
     
  21. umaraltaf603

    umaraltaf603

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    Jan 14, 2021
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    1
    I have issues regarding Mobile UI. My weapon automatically drop when i play in Simulator Mode in Unity. When i play in game mode it works fine, it only drops when play in simulator mode. Can anybody face that issue?
     
  22. TamerlanShakirov

    TamerlanShakirov

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    We apologize for the delay in responding. We moved our work with clients to discord last year. We have left discord link on the asset page and here. We will check the forum more often.
     
  23. TamerlanShakirov

    TamerlanShakirov

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    The error is related to the settings of the Render Texture in the sight of Machine Gun. Today we will prepare a patch and send it to you.
     
  24. TamerlanShakirov

    TamerlanShakirov

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    Toggle SmartReload in Weapon Reload System component.
     
  25. TamerlanShakirov

    TamerlanShakirov

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    Join in our official Discord server. There you can find the patch. An update to download via the Asset store will be available soon.
     
    Willbkool_FPCS likes this.
  26. TamerlanShakirov

    TamerlanShakirov

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    We released new update version 2.5.3!

    Updated
    • Improved independent synchronization input movement and game frame rate.
    Fixed
    • M91 machine gun scope render texture.
     
  27. TamerlanShakirov

    TamerlanShakirov

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    Update package to newest version, we fixed it in last update.
     
  28. G_Trex

    G_Trex

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    Apr 20, 2013
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    Hi.

    I'm interested in buying the Aurora Engine - Parkour System add on, but the previews on the asset store page only show the regular FPS engine stuff. The asset description doesn't list what is included either.

    Is there some where I can view what the asset contains?
     
  29. TamerlanShakirov

    TamerlanShakirov

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    Hi! Sure, you can try the gameplay demo.
     
  30. TamerlanShakirov

    TamerlanShakirov

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    The new versions is released and already available for download!

    Fixed
    • Controller air control settings.
    Updated
    • Disabled saving system in editor to simplify the system configuration.

    Fixed
    • Controller jump with roof overhead.
    • Strong camera sensitivity.