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Augmented reality using iPhone

Discussion in 'iOS and tvOS' started by guy123, Sep 29, 2011.

  1. guy123

    guy123

    Joined:
    May 18, 2011
    Posts:
    16
    Hey all

    I'm thinking about creating an augmented reality test and was wondering what the requirements of the client phone must be? And also, how to get it onto the phone!

    Basically, I will probably be using the 'String' program, which runs in conjunction with Unity 3D. I will be creating a simple 3D model, and setting up a scene in Unity, I will then use the 'String' program to recognize an image on a piece of paper such as a black square, and then render the scene above the paper. Simple stuff when using a computers webcam, but how would I use the iPhone to create the same effect?

    Presumably I'd have to install the app, along with its model data onto the iPhone, but I've never done anything like this before and have no idea how to go about doing it!

    I'm just trying to figure out the workflow, any ideas?
     
  2. spinaljack

    spinaljack

    Joined:
    Mar 18, 2010
    Posts:
    992
    Download the Qualcomm AR plugin for iOS on the asset store and build it on any device with a camera