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Augmented Reality based Web Player

Discussion in 'Scripting' started by lupin82, Mar 4, 2010.

  1. lupin82

    lupin82

    Joined:
    Mar 4, 2010
    Posts:
    2
    I have a plan about making AR soft based Web Player.
    ARToolKit is based on C++, so if make by called DLL, they are disabled when building a Web Player.
    So I'll write script refer to NyARToolKit that based C#,
    critical error in the process to get Capture Device will occured.
    NyARToolKit using a DirectShow image processing, so I write script by DirectShow Plugin.
    But I could not determine the exact cause because of Critical Error.(attached a screenshot)

    Is there a way to resolve these issues?
    Or Is there a way to run a WebCam based Web Player?
     

    Attached Files:

  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    C++ plugins can not be used in the webplayer at all (no p/invoke). There is nothing to do about that.

    You can only use managed code that relies on the frameworks that are present in the webplayer plugin (basically all from the desktop aside of the file access, registry access and the System.Environment which is machine access)