Unity v2022.2.1f1 Timeline v1.7.5 Hi everyone, Here is my problem. I am "pausing" my timelines by setting the root playable speed to zero (so the process frame continues to get called) to allow the player to read subtitles on the screen. This "pause" is an optionnal mode so player can either play the timelines with or without pauses. The thing is when the playhead stops relatively close before an audio clip for a certain time (personnaly I am counting for 5 seconds), when I "resume" the timeline (by setting the root playable speed to one) the clip isn't audible. The issue can be reproduced with a director in Game Time or in DSP Clock It seems to appear when the playhead stops around 6 frames (60fps) before the clip. Above that threshold I can hear the clip. I ensured that the playhead never stops at the beginning of the audio clip The audio clips I tested are about 2.5 seconds long but I don't think this matters a lot If anyone has a tip on what is happening and how I could fix this it would help me a lot thanks !