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Audio AudioSource Volume not persistant after build

Discussion in 'Audio & Video' started by sniffle63, Jan 20, 2019.

  1. sniffle63

    sniffle63

    Joined:
    Aug 31, 2013
    Posts:
    365
    Hello, i was doing some test builds testing out the audio in unity. And i had adjusted my audio source volume for various object in my scene and on prefabs, and after building the project to webGL and testing it, the volume of my audio sources seems to all be playing at 1. If not at one, they are 100% not the same as what is heard in the editor while testing.
    This is on Unity 2018.3.0f2

    *EDIT*
    Its because of the WebGL build. I did read that unity uses a different internal approach for webGL builds, but the audio is soooo different, iv tried lowering my max global volume in the project settings, it helped a little but the volume levels are so much different after building, and the distortion also
     
    Last edited: Jan 20, 2019