I got layer based 2d mobile platformer. There are eagles on some layers and they perform an eagle sound. I want that sound to be heard only on the layer the eagle is flying. It would be helpfull if I could set the max distance for each dimension seperatly, since my layers are not quadradic (e.g. x 10 and y 3). Is that currently possible? If not, I think I'm going to use a collider as a trigger and as soon the player enters I will unmute the AudioSource. Any better suggestions?