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Resolved AudioMixerSnapshot.TransitionTo(.2f); never transitions when TimeScale = 0

Discussion in 'Audio & Video' started by laurentlavigne, Apr 16, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,473
    I was very surprised by this, TransitionTo depends on TimeScale!
    That means that when I pause the game and set TimeScale to epsilon that snapshot never plays.
    Is there a switch to make it timescale independent?
     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,473
    tada
    upload_2021-4-16_15-39-3.png
    thank you duckduckgo (I know...)
     
  3. laurentlavigne likes this.
  4. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,473
    Time to upgrade your 56K modem ;)
     
  5. LOL. Fun fact: my first experience with "the internet" (well, it was gopher) was on a 1,200 baud modem, which produced a whopping 4,800 bit/s bandwidth... Good'ol'days.
     
  6. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,473
    Nice! The Minitel is what we had...
    Ah 3614 RTEL, 3615 LULA, I mean SPORT, *that* phone bills, I don't really miss you.
     
    Lurking-Ninja likes this.