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AudioClip.SetData() crackling

Discussion in 'Audio & Video' started by PsycHead, May 14, 2015.

  1. PsycHead

    PsycHead

    Joined:
    Sep 14, 2012
    Posts:
    17
    Hello Forum!
    I'm on a journey to efficiently create an Audio Source out of multiple other sources. The source should copy what other sources are playing right now. I want to use this to simulate simple sound propagation.

    Sadly the forum won't let me post here, so I have to link to the Answers Post I just made...

    http://answers.unity3d.com/questions/966742/audioclipcreate-1.html