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Audio Audio source travel randomly around a map

Discussion in 'Audio & Video' started by Cunnedda, Jun 4, 2019.

  1. Cunnedda

    Cunnedda

    Joined:
    May 24, 2019
    Posts:
    1
    Hi guys,

    I'm currently working on an audio demo and got stuck with an issue I don't understand.

    I'm using Viking Village demo and implementing audio by Wwise.

    There are game objects Torches for which I created one short loop. Everything was setup same way as it is in this older tutorial


    Every Torch has it's own audio source and share one loop. I also applied positioning and orientation. When I start walking around the map, audio loops for torches doesn't play from torches itself but from random position and they are "pushed" by player position and orientation.

    For Viking Village demo I use recommended Unity 5.6.7f1 (64-bit) version and Wwise editor
    2019.1.1 0. I haven't touched any scripts yet.

    If additional info needed, just ask me.

    Thank you for your help