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Feedback Audio source properties should be abstracted from audio source.

Discussion in 'Audio & Video' started by MDADigital, Jan 6, 2021.

  1. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    I often find that I want to use the audio source properties (fall off curve, pitch, volume, etc) but play it on a different place than were the audiosource is located.

    For example we simulate speed of sound in our game. If you are 500 meters away it takes over a second for the sound to reach the player by this time the audiosource might be occluded and sound will be wrong.
     
  2. harini

    harini

    Unity Technologies

    Joined:
    May 28, 2015
    Posts:
    45
    Hi,
    Thank you for your feedback! I have moved your feedback to our internal product board for proper triage by Product Management.

    Cheers,
    Harini