Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

audio source container?

Discussion in 'Audio & Video' started by Drew Boles, Mar 10, 2015.

  1. Drew Boles

    Drew Boles

    Joined:
    May 15, 2014
    Posts:
    2
    Hello everyone -
    I'm working on a project that has a lot of different speaking characters wandering around the world. Right now, all of the character prefabs have individual Audio Sources attached to them - which is going to make tuning a real pain. (In the end, all of the voices will be tuned the same)

    What I'd like to do is have one Audio Source from which all tuning parameters for these characters is inherited. Is this possible? I was thinking one way to do it would be to replace the current Audio Sources on each character with a prefab container into which I could drop an Audio Source prefab. Then I could (theoretically) have multiple prefabs using the parameters of the same source.

    Any help would be greatly appreciated. My programming/coding skills are extremely basic, so hopefully this is something that could be done with minimal muss n fuss. Thanks!