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Audio region inside level

Discussion in 'World Building' started by xrm0, Nov 15, 2018.

  1. xrm0

    xrm0

    Joined:
    Feb 26, 2013
    Posts:
    86
    What's the "standard"(?!) way of adding ambient sounds to certain zones of a level?

    Let's say there's a long strip of trees where I want to add wind sounds or a long strip of beach where I need to add ocean sounds.

    I could add and Audio source, but that works with a radius to the position of the GO so in these cases I would have to add several audio sources with the same audio to cover the whole region.. Is there any other simpler/elegant way of doing it?
     
  2. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    945
    xrm0 likes this.
  3. newjerseyrunner

    newjerseyrunner

    Joined:
    Jul 20, 2017
    Posts:
    966
    If the game is linear you can have one trigger than turns it on and one that turns it off.