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Audio Random Dropout in Timeline

Discussion in 'Timeline' started by rrabassa, Jan 8, 2018.

  1. rrabassa

    rrabassa

    Joined:
    Jul 17, 2013
    Posts:
    170
    Hello,

    Every so often, Audio in my timelines does not play. Audio outside the timeline (managed by scripts etc) still work fine. The only way to get the audio back is to restart unity.

    Any ideas?

    Thanks,
    rich
     
  2. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Yeah I think audio is bugged in Timeline, I can't even get an Audio Clip to play, so you're at least lucky it can at least work sometimes lol..

    So my work around is - make a gameobject with only an audio source on it, then make an activate track on Timeline and just turn the sounds on that I need, then turn them off after activate track is done.
     
  3. rrabassa

    rrabassa

    Joined:
    Jul 17, 2013
    Posts:
    170
    I can hear the clips in play mode, but every so often even that stops working until I restart unity.
     
  4. rrabassa

    rrabassa

    Joined:
    Jul 17, 2013
    Posts:
    170
    Also in play mode, I can click on the timeline and work/edit the Timeline to a certain degree which is pretty cool.
     
    Cazbot likes this.
  5. Cazbot

    Cazbot

    Joined:
    Dec 26, 2012
    Posts:
    1
    Yeah I literally JUST found this bug out, I guess it's pretty new though. But it wasn't just my audio that dropped out, some of the LookAt targets in disappeared as well. I do have a lot of things on one time line though and it is responsible for all of the directing, don't know if there is any correlation or not.
     
  6. rrabassa

    rrabassa

    Joined:
    Jul 17, 2013
    Posts:
    170

    Lookat Targets in your VM Cameras? I had the same issue.