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Audio Problem with the WebGL version from my game

Discussion in 'Audio & Video' started by Train, Mar 4, 2015.

  1. Train

    Train

    Joined:
    Apr 22, 2008
    Posts:
    344
    Hello,

    you can test it here: Click!

    Whats wrong here? When i test it on Safari with WebGL activated, then the sound is good, but the Scale button on the bottom is disable. When i take Mozilla Firefox, then the sound is strange after the second live from the main character. The scene is loading, when it is done comes to strange sound. The scale button is enable, when i use this browser.

    Any ideas? Is it the browser, or the WebGL export?
    I have written an e-mail to Unity too about this problem.
     
    Last edited: Mar 4, 2015
  2. CSEliot

    CSEliot

    Joined:
    May 9, 2014
    Posts:
    33
    I'd check it out, but the loading is taking a very long time, what compile speed did you use?
     
  3. CSEliot

    CSEliot

    Joined:
    May 9, 2014
    Posts:
    33
    Audio works fine for me, actually!
     
  4. Train

    Train

    Joined:
    Apr 22, 2008
    Posts:
    344
    Did you test it with Mozilla and play the second life and hear the coming level sound? It work under Safari and Chrome. Only Mozilla. And the other question, what do you mean with the compile speed?
     
  5. twobob

    twobob

    Joined:
    Jun 28, 2014
    Posts:
    2,058
    Sounds works fine on Firefox. Win 7. Did you mean Mac then?

    Although your controller code needs work since pressing left made me go right after I jumped the bomb man :p
     
  6. Train

    Train

    Joined:
    Apr 22, 2008
    Posts:
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    ok i think it too, this is Mozilla. Thank you for all!
     
    twobob likes this.
  7. HonoraryBob

    HonoraryBob

    Joined:
    May 26, 2011
    Posts:
    1,214
    WebGL audio seems to be a problem with Firefox. One of my programs loses all audio in that browser.
    Anyone know what's causing that?