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Audio.PlayOneShot making a weird popping noise

Discussion in 'Scripting' started by Kinkku2, Aug 30, 2015.

  1. Kinkku2

    Kinkku2

    Joined:
    Sep 29, 2014
    Posts:
    106
    Hello. So I have a function that basically just plays a random, short one shot audio clip from an array of four when a GameObject hits a collider, but the sounds start making a popping/clipping noise at the end after playing for a while. There shouldn't be any clipping within the sounds themselves. The 'pop' is always distinctly at the end of the audio clip. Is there any common cause for this?

    Thanks.
     
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