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Audio Localization Asset Table is not saved

Discussion in 'Localisation Tools Previews' started by zgrkpnr89, Jun 7, 2020.

  1. zgrkpnr89

    zgrkpnr89

    Joined:
    May 5, 2019
    Posts:
    6
    I am creating an asset table for audio and fill a couple of entries. When I restart Unity the table is empty.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,243
    Hi this is a known bug. Should be fixed In the next release which is due tomorrow :)
     
    zgrkpnr89 likes this.
  3. zgrkpnr89

    zgrkpnr89

    Joined:
    May 5, 2019
    Posts:
    6
    Hi Karl. Yes, it has been fixed=) Thank you for replying.
     
    karl_jones likes this.
  4. GilbertLau

    GilbertLau

    Joined:
    Dec 3, 2017
    Posts:
    26
    I am using preview 0.8.1. When I restart Unity. String tables are not saved. All values missing.
     
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,243
    How are you editing the tables?
     
  6. GilbertLau

    GilbertLau

    Joined:
    Dec 3, 2017
    Posts:
    26
    just enter in the Localization Tables Tab, Add new entry and type the value in each language. Thanks.
     
  7. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,243
    Could you please file a bug report. This issue is now fixed for me on 0.8.1.
     
  8. GilbertLau

    GilbertLau

    Joined:
    Dec 3, 2017
    Posts:
    26
    hm.... suddenly it works now. weird. I have a feeling of it is randomly not saving the data. I will try it out more.

    Can you advise on how to use the GoogleSheetExamples?
    1. Push the sheet to Google
    2. Modify the value
    3. then pull it back to import it?
     
  9. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,243
    That's a relief.
    Yes that's a good way to work with Google sheets. Check the docs for further information on getting set up.
     
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