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Audio listener source on the same object causes crash?

Discussion in 'Scripting' started by rennat, Feb 28, 2008.

  1. rennat

    rennat

    Joined:
    Feb 23, 2008
    Posts:
    11
    I didn't see anything in the documentation about this, is this normal behavior or is something else causing the crash (Unity itself crashes and has to be force-quit)
     
  2. rennat

    rennat

    Joined:
    Feb 23, 2008
    Posts:
    11
    moving the listener off of the player object (which has a source) and onto an empty gameobject in the player hierarchy solved this problem.