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Audio library in game!

Discussion in 'Scripting' started by HeyNau, Apr 5, 2017.

  1. HeyNau

    HeyNau

    Joined:
    Aug 26, 2015
    Posts:
    10
    Hey guys!

    I've been a while trying to find something to do a game where you can pick your own music from your android device to play it in the game. I have a medium level developing with c# but I didn't find any kind of guide or tutorial that could help me. Anyone who knows how to do it could explain me it or give me any example? Also a link for a simple guide would help a lot!

    Thank you!

    (I said I am a midlevel programmer because I don't know most of technic words if you use them =P)
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    I'll go out on a limb here and offer some info, but I have no actual idea how to do what you want to do.

    There will likely be something you need to put into your Android Manifest.xml file that says "I can play the user's media" or something like that.

    There will likely be a native plugin portion that triggers that under control from something you have in Unity (a button or whatever).

    Beyond that, I would look first in the asset store because it's possible someone else already figured it all out for you!