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Resolved Audio is disconnected automatically

Discussion in 'Vivox (Voice & Text Chat)' started by Ridley, Nov 14, 2022.

  1. Ridley

    Ridley

    Joined:
    Jan 25, 2013
    Posts:
    3
    Hi, I think that I am appreciating a weird behavior of Vivox. I am creating a project with a positional and non positional audio, so when I join a channel (It does not mind the channel type) and 30 or 40 seconds past my audio is disconnected. What can I do?


    I post a couple of videos that show the behavior. In order to test this behavior I used Unity in editor mode and a build from the project that exposes the same UI. The only difference between the videos is that the user that was rejected, was the last to join the channel.

    Video 1


    Video 2
     
  2. Ridley

    Ridley

    Joined:
    Jan 25, 2013
    Posts:
    3
    Solved.

    This problems is due to Vivox version, concretely the Vivox version that produce this behavior is 15.1.180000-pre.1.

    I updated to version 15.1.190000-pre.1 and all works fine.
     
  3. Npecial163

    Npecial163

    Joined:
    Oct 15, 2017
    Posts:
    1

    How did you install the 15.1.190000-pre.1 version, I can't seem to find it in the unity package manager
     
  4. gaizen

    gaizen

    Joined:
    Nov 14, 2022
    Posts:
    1
    Hi, did you figure out how to install it within the unity package manager?
    I cannot find it either.

    Actually nevermind. We have figured out how to do it.
    Just update the version in the `manifest.json` file like this
    Code (CSharp):
    1. "com.unity.services.vivox": "15.1.190000-pre.1",
    and it will be updated.
     
    Last edited: Jun 21, 2023
  5. Ridley

    Ridley

    Joined:
    Jan 25, 2013
    Posts:
    3
    Hi, another way in order to find it in package manager is enable pre-release package.

    upload_2023-6-22_11-27-10.png

    If you need additional explication ask me on twitter: @r_idley