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Audio Audio for Voice dialogues

Discussion in 'Audio & Video' started by TSRajesh, Feb 1, 2019.

  1. TSRajesh

    TSRajesh

    Joined:
    Jun 19, 2013
    Posts:
    30
    Hi, I am trying to add voice for my adventure game in Mobile (Cardboard VR). As VR is very performance sensitive.. And mobile is space-sensitive, I am trying to figure out what is the best way to achieve this. Please help with a few questions..
    - Is it better to have an audio file for every statement, or club a dozen lines together into one file, and start playing from different times?
    - I gather that wav is the best performance-wise.. Is it okay to have a hundred wav files? or is it better to use any other format for this purpose? (Human voice only)
    - Usually, while having a dialogue with a NPC, i'll be standing close to him. So, will it be OK just to use mono?

    Is there any comprehensive tutorial for "efficient voice dialogue" implementation?

    Thank You