Hey, I'm a freelancer currently working on an 5.1 Audio Installation project and have been researching ways to work with multi-channel Audio in Unity. My goal is to make a solution that allows tweaking the volumes of every channel of an AudioClip during Playback. (Realtime - not during creation.) I achieved that using multiple AudioSources and by using a method from following blog: https://thomasmountainborn.com/2016/06/10/sending-audio-directly-to-a-speaker-in-unity/ Now I was hoping I could create a more elegant solution using AudioFilter (https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html), but after testing the AudioFilter seems to only work on two channels. Event function parameter "channels" is 2 even if the audio played has 6 channels. Could not found anything about that neither in Docs nor in Forums. Is there some magic I'm missing? Or is this a bug/feature? Thanks.