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Audio Audio dropping off bug

Discussion in 'Audio & Video' started by LightStriker, Aug 2, 2019.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    I'm starting to run out of ideas...

    We have an audio manager that loops over all AudioSource and verify if one isn't playing to put it back in a pool. We found out that some just decides to stop playing while they aren't done playing.

    We aren't anywhere near the limit of voices. Our audio thread is at about 40%.

    All I know is that for some reason "isPlaying" returns false and the Manager retrieved the GameObject for being reused.

    Is there anyway to track better why an AudioSource stops playing? Some debug log on audio?