Im trying to get an audio clip to pay when my character in my game collides with an object. At the moment i have the collision calling a static function which is attached to the same game object with the audio clip. However, when calling the static function an error occurs, which tells me that audio.Play(); can not be used as it's not a static member. Am i just doing this all wrong, and there is an easier way to do it? IO have tried a few other combinations of script in the static function, but keeps creating more errors. Cheers.