Search Unity

Audio Clip Import Crash

Discussion in 'Editor & General Support' started by Ibzy, Nov 9, 2015.

  1. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    I've searched and found some posts relating to this issue, but none match my situation/error from what I can find.

    I'm running Unity 5.2.2f1 x64 on Windows 10 (64-bit) and each time I try to import an audio clip into the project the editor crashes and creates a "default asset" telling me to re-import (which does the same thing over again).

    I also get a series of errors relating to FMOD but these do not currently cause me an issue (unless these 2 things are linked?)

    Any ideas guys?

    Cheers
     
  2. Aurore

    Aurore

    Director of Real-Time Learning

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    When it crashes could you submit a bug report and post the number here please.
     
  3. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    I get an error message "Host editorbugs.unity3d.com not found" when I try to submit a bug report. I assume this is related to the connection troubles I had when adding my licence (free)?
     
  4. Aurore

    Aurore

    Director of Real-Time Learning

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    Ah, really sorry about that, we're in the process of upgrading our server connections so it's occasionally down. Please try again a bit later.
     
  5. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    I will try again when I get home (about 1.5hours) hopefully it's back up for me by then :)
     
  6. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Hi, I'm still getting the same error. seems no matter when I try I get this problem. Is there a way I can package the project and send it another way?
     
  7. holliebuckets

    holliebuckets

    Moderator

    Joined:
    Oct 23, 2014
    Posts:
    496
    Yep! The Bug Reporter has a .exe in the same folder as the Unity Engine .exe :) Just export the project as a Unity package and attach it. :) Thank you so much for your help!
     
  8. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Hi Hollie,

    I'm afraid I get the host error message when trying to submit the big this way too - any other options?

    Thanks
     
  9. Aurore

    Aurore

    Director of Real-Time Learning

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    Really sorry to say that you need to keep trying, our bug server is active intermittently and we can't predict when it will be active. I can see you're online now and right now it's up.

    If it's still failing, post the specific errors you are seeing, i.e. the default asset one and the FMOD error you had, we'll try and look into it.
     
  10. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Unfortunately for the next 3.5 hours I'm away from the offending machine. I will try again later every 10 mins or so, but if I still have no luck by the end of the evening I'll go get Unreal Engine. Joking! I'll post the exact errors if I've no luck.

    Thanks
     
    Aurore likes this.
  11. Aurore

    Aurore

    Director of Real-Time Learning

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    Cool :) Again, really sorry about the issues we're having with our system!
     
  12. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Well, still no luck, so below error messages:

    A default asset was created for 'Assets/Sounds/torchClick.wav' because the asset importer crashed on it last time.
    You can select the asset and use the 'Assets -> Reimport' menu command to try importing it again, or you can replace the asset and it will auto import again. - When I do this it crashes and brings the bug reporter up, no message.

    And now the long list of other errors which weren't troubling anything:
    Socket: unable to create socket, error: The requested service provider could not be loaded or initialized.
    (0)
    Socket: set reusable addr failed, error: An operation was attempted on something that is not a socket.
    (0)
    Socket: unable to create socket, error: The requested service provider could not be loaded or initialized.
    (0)
    Socket: set reusable addr failed, error: An operation was attempted on something that is not a socket.
    (0)
    Socket: unable to create socket, error: The requested service provider could not be loaded or initialized.
    (0)
    Socket: set reusable addr failed, error: An operation was attempted on something that is not a socket.
    (0)
    failed to set blocking mode
    failed to set blocking mode
    Failed to setup multicast socket for player connection.
    Socket: bind failed, error: An operation was attempted on something that is not a socket.
    (0)
    Unable to join player connection multicast group.
    failed to set blocking mode
    Failed to setup alternative multicast socket for player connection.
    Socket: bind failed, error: An operation was attempted on something that is not a socket.
    (0)
    Unable to join player connection alternative multicast group.
    FMOD failed to initialize the output device, attempting to initialize the null output.
    FMOD failed to initialize ... Not enough memory or resources.
    Instantiation of FMOD effect type 3 failed
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
    0
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
    Instantiation of FMOD effect type 5 failed
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
    0
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
    Instantiation of FMOD effect type 6 failed
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
    0
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
    Instantiation of FMOD effect type 7 failed
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

    ...and so on for most numbers until effect type 22.

    These ones were appearing as soon as a blank project was created.

    Thanks
     
  13. wkaj

    wkaj

    Unity Technologies

    Joined:
    May 18, 2012
    Posts:
    50
    Hi,

    Unfortunately there seems to be an issue with your windows install?

    FMOD needs to initialise to be able to import audio clips, and from this error:

    "FMOD failed to initialize the output device, attempting to initialize the null output.
    FMOD failed to initialize ... Not enough memory or resources"

    It appears that there is something really going wrong under the hood.

    Do you have this issue on other machines?

    Cheers
     
    holliebuckets likes this.
  14. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Hi,

    I don't develop on any other machines haha. I didn't have any problems before upgrading to Windows 10. When I did, I had to then upgrade to Unity 5.2 in order to be able to register my license...which had to be done in an offline method as it wouldn't allow me to log in.

    So to me it seems like a Windows 10 compatibility issue maybe? I have followed various tutorials on upgrading audio drivers and such but to no avail.

    Thanks
     
  15. wkaj

    wkaj

    Unity Technologies

    Joined:
    May 18, 2012
    Posts:
    50
    Are you able to play sound through other applications?
    Are you using libraries such as asio which put the sound card into exclusive mode?
     
  16. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    This is the first audio-related issue I have had. I play games, watch youtube videos, etc all on the same machine with no issues at all.

    I dont use any third party audio software other than the Realtek HD software that came with the motherboard, and that never caused any issues bakc on WIn 7.
     
  17. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Ok, so I have completely removed Unity and reinstalled it with no luck. I will try installing 32bit later to see if its a 64bit issue.
     
  18. Ibzy

    Ibzy

    Joined:
    Sep 15, 2013
    Posts:
    112
    Unity 32-Bit (after some hunting for it) has been installed and HURRAH! Seems to be an issue with the 64-bit installer.

    All good now - thanks for your help. Solution posted to help any others with my troubles.
     
  19. Pracedru

    Pracedru

    Joined:
    Aug 25, 2015
    Posts:
    4