please i finish my game and i want to add the ads of the audience network facebook for Instant Games but i can't, i add 2 plugins (facebook and audience network ) i create tow function LoadInterstitial() and ShowInterstitial() but i can't show the ads in my game when the player lose or winning how i can solve this probelem. Code : public void LoadInterstitial() { // Create the interstitial unit with a placement ID (generate your own on the Facebook app settings). // Use different ID for each ad placement in your app. this.interstitialAd = new InterstitialAd("Interstitial Placement ID"); this.interstitialAd.Register(this.gameObject); // Set delegates to get notified on changes or when the user interacts with the ad. this.interstitialAd.InterstitialAdDidLoad = (delegate() { Debug.Log("Interstitial ad loaded."); this.isLoaded = true; this.didClose = false; }); interstitialAd.InterstitialAdDidFailWithError = (delegate(string error) { Debug.Log("Interstitial ad failed to load with error: " + error); }); interstitialAd.InterstitialAdWillLogImpression = (delegate() { Debug.Log("Interstitial ad logged impression."); }); interstitialAd.InterstitialAdDidClick = (delegate() { Debug.Log("Interstitial ad clicked."); }); this.interstitialAd.interstitialAdDidClose = (delegate() { Debug.Log("Interstitial ad did close."); this.didClose = true; if (this.interstitialAd != null) { this.interstitialAd.Dispose(); } }); #if UNITY_ANDROID /* * Only relevant to Android. * This callback will only be triggered if the Interstitial activity has * been destroyed without being properly closed. This can happen if an * app with launchMode:singleTask (such as a Unity game) goes to * background and is then relaunched by tapping the icon. */ this.interstitialAd.interstitialAdActivityDestroyed = (delegate() { if (!this.didClose) { Debug.Log("Interstitial activity destroyed without being closed first."); Debug.Log("Game should resume."); } }); #endif // Initiate the request to load the ad. this.interstitialAd.LoadAd(); } // Show button public void ShowInterstitial() { if (this.isLoaded) { this.interstitialAd.Show(); this.isLoaded = false; } } public void StartGame() { LoadInterstitial (); ShowInterstitial (); //Code Games }