Hello there guys, I've recently downloaded and started messing with the amazing Unity Engine and of course, I have s**tloads of questions about it. So as I heard there's an amazing community for it as well ,I thought I'd give it a try! Let's cut to the chase ! I started by making a physics script for simulating a real physics force omitted by Unity. And as I wanted to test my script ,I run into this problem: How can I attach objects to each other solidly and non-elastically ,like they are one? I found the Fixed Joint ,but it became obvious that any forces acting upon an objects complex joined with Fixed Joints can actually "bend" the Joints ,while if the force is large enough ,the Joint will "go nuts" sending the objects flying all around the place. Is there any way in which I can directly associate one object's movement with another ,so that they really act like they are one single entity? I saw something about parenting being able to accomplish that in the documentation ,but I'm afraid that if one object just inherits one other object's movement properties ,collisions with that child object or forces acting upon it will not affect it (as it just inherits properties) ,nor its parent. So is there any official or maybe sneaky way to get around this problem ? Can I fix objects together tightly ,yet keep their realistic physical behavior ? Thank you in advance ! All help attempts are greatly appreciated ! P.S. Is it just me ,or are joints in Unity rather unstable ?