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Question Attaching controller during splash screen makes it unusable

Discussion in 'Input System' started by b4gn0, Nov 30, 2020.

  1. b4gn0

    b4gn0

    Joined:
    Jul 26, 2019
    Posts:
    119
    Hi,

    We implemented all logic using PlayerInput and events like onControlsChanged.
    Everything works perfectly fine, you can attach / detach inputs while playing and the game updates to the new schema perfectly.

    However, if someone starts the game with just KB/M, and then during Unity's splash screen phase he attaches the controller, the system basically ignores it.

    Is there a way for us to force a new device check / assign the correct device?

    Thank you