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Feature Request Attach Points Support

Discussion in '2D Experimental Preview' started by whoozi, Jun 4, 2017.

  1. whoozi

    whoozi

    Joined:
    Oct 10, 2013
    Posts:
    4
    The ability to define attach points for specific sprites via the Sprite Editor would be awesome. Attach points are basically position placeholders that can be referenced from code in-order to spawn and place something at a specific point on a sprite. Like a fireball or a weapon. I know that you can replicate the function of attach points by having child GameObjects at specific positions, but doing so is clunky and time-consuming, especially when animations are involved. Having attach points built-in would relieve the pain of spawning things in specific positions greatly.
     
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